Thursday, October 17, 2013

6.10.13.4 Out of Play - Not Running Away

Major Penalty If the out-of-play action has a measurable consequence for the game it is a major penalty.
6.10.13.4 During a no-pack scenario, if all of one team is out of bounds, the team on the track must skate forward, accelerating until they are sprinting, a pack has reformed, or a member of the opposing team may legally return to the track behind them.  Has this ever been assessed? Out of play major....for not running away at top speed? What the holy fucking hell does all of this mean? Where did this come from? Here is a hint (I think):
http://www.youtube.com/watch?v=Au5BQvC-mmQ
What a time capsule! The angry teapot, given for someone....brushing an opponent during an apex jump.
 My favorite part is when the NYSE blocker comes out of the box and SHOVES an opposing blocker.
That and the high-five line amid hearty boos. But if you catch it, on one of the passes, with two blockers already sent off for destruction, one NYSE blocker skates out of bounds entirely and grabs his teammate, pulling him off too.
 NO PACK. Yep.
So I believe this rule was developed to ALLOW the other blockers in this scenario to sprint forward if this occurs. However, it is written and positioned in the ruleset in such a way that a team not savvy enough to
1) know this rule,
2) understand this rule, and
3) realize that the other team has left the track in sufficient time to react
and therefore doesn't take advantage of it will LOSE A BLOCKER FOR A MINUTE. This is utter fucking madness.
On top of that, I suspect that this has NEVER been used in gameplay, ever, and that officials are not remotely familiar with it.  Should an entire team sprint off in this scenario, I almost guarantee an assessment of destruction.  For the love of all that is good and holy, why is this a thing.

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